===== ISTEM =====
Solve the following programming task.

TASK: Text Editor with Undo and Redo

Write a class 'Editor' that holds a text document (initially an empty string) and a cursor position (initially 0), with these methods:
- type(text): inserts text at the cursor and moves the cursor to the end of the inserted text.
- moveTo(pos): moves the cursor to pos, clamped to the range 0 to the current text length.
- backspace(n): deletes up to n characters immediately before the cursor (fewer if the cursor is closer than n to the start) and moves the cursor back by the number of characters deleted.
- undo(): reverts the most recent undo step. Does nothing if there is none.
- redo(): re-applies the most recently undone step. Does nothing if there is none.
- getText(): returns the current text.
- getCursor(): returns the current cursor position.

Undo steps:
- Every call to type, and every call to backspace that deletes at least one character, is an edit. An edit normally creates a new undo step.
- Exception: a type call is added to the previous undo step, instead of creating a new one, if the method called immediately before it (not counting getText and getCursor) was also type.
- A backspace that deletes nothing (cursor already at 0) changes nothing and creates no undo step.
- Undoing a step restores the text and the cursor to exactly what they were before the step. Redoing a step restores them to exactly what they were at the end of the step.
- Every edit clears the redo history. moveTo, undo and redo never clear it.

STARTER CODE (javascript):
class Editor {
  // Write your code here
}

module.exports = { Editor };


RULES:
- Keep the function name and signature EXACTLY as given.
- Return working code only. No explanations.
- Put the code in a single ``` block.
- Try to solve it first. If you genuinely cannot, write only this single
  line instead of producing faulty code: CANNOT_SOLVE

===== HAM YANIT =====
```javascript
class Editor {
  constructor() {
    this.text = "";
    this.cursor = 0;
    this.history = [];
    this.historyIndex = -1;
    this.lastAction = null; // 'type' or 'backspace'
  }

  _saveState(type) {
    const state = {
      text: this.text,
      cursor: this.cursor,
      type: type
    };

    if (type === 'type' && this.lastAction === 'type' && this.historyIndex >= 0) {
      this.history[this.historyIndex] = state;
    } else {
      this.history = this.history.slice(0, this.historyIndex + 1);
      this.history.push(state);
      this.historyIndex++;
    }
    this.lastAction = type;
  }

  type(text) {
    const before = this.text.slice(0, this.cursor);
    const after = this.text.slice(this.cursor);
    this.text = before + text + after;
    this.cursor += text.length;
    this._saveState('type');
  }

  moveTo(pos) {
    this.cursor = Math.max(0, Math.min(pos, this.text.length));
  }

  backspace(n) {
    if (this.cursor === 0) return;
    const deleteCount = Math.min(n, this.cursor);
    const before = this.text.slice(0, this.cursor - deleteCount);
    const after = this.text.slice(this.cursor);
    this.text = before + after;
    this.cursor -= deleteCount;
    this._saveState('backspace');
  }

  undo() {
    if (this.historyIndex < 0) return;
    
    // To undo, we need the state PRIOR to the current one
    if (this.historyIndex === 0) {
      this.text = "";
      this.cursor = 0;
      this.historyIndex = -1;
    } else {
      this.historyIndex--;
      const prevState = this.history[this.historyIndex];
      this.text = prevState.text;
      this.cursor = prevState.cursor;
    }
    this.lastAction = 'undo';
  }

  redo() {
    if (this.historyIndex >= this.history.length - 1) return;
    
    this.historyIndex++;
    const nextState = this.history[this.historyIndex];
    this.text = nextState.text;
    this.cursor = nextState.cursor;
    this.lastAction = 'redo';
  }

  getText() {
    return this.text;
  }

  getCursor() {
    return this.cursor;
  }
}

module.exports = { Editor };
```